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Schedules

A schedule applies scenes automatically on a calendar. If a scene is what you want the building to do, a schedule is when it should do it — so the building moves between operating states on its own, with no one touching it.

How Schedules Work

A schedule is a set of time rules that, at any moment, put the schedule into one of two states: Active or Inactive. You bind each state to the scene modes it should apply:

A scene usually appears in both — for example a comfort scene set to its Occupied mode while active and Unoccupied while inactive. That single pairing is the standard occupancy automation: the building runs occupied during the day and falls back overnight, every day, without manual action.

Setting Up a Schedule

To apply a scene, open the Logic tab in your project, and select Schedules and create a schedule with two things:

  1. Time rules — when the schedule is active. Rules are written by day and time, such as weekdays 8:00-17:00 for Monday through Friday, 8 AM to 5 PM. You can combine several, like weekdays 8:00-17:00, sat 9:00-12:00. Times use a 24-hour clock and follow your project’s timezone.

  2. Scene modes — which scene modes to apply while active, and which while inactive.

Once the rules and scene bindings are set, the schedule runs on its own — it keeps the building in the right state and re-applies it after a restart, so you don’t need to check in on it.

Schedules and Manual Overrides

A schedule and a hands-on override coexist. If you manually override a point or apply a scene yourself, your change takes priority and wins over the schedule. When that override is released or expires, the schedule quietly resumes control. This is what lets you, say, apply an early-arrival Occupied scene and trust the building to return to its normal schedule afterward.