Scenes
A scene is a saved building state you can recall in a single action. Instead of writing each point one at a time to get your building into the state you want, you capture that state once as a scene and apply it whenever you need it.
What a Scene Is
A scene groups together the points it controls and one or more modes — the named states the scene can switch between. Each mode sets a value for every point in the scene. Common modes describe how the building is being operated:
- Occupied — comfort setpoints, lighting on, ventilation up.
- Unoccupied — setbacks, lighting off, ventilation down.
- Curtail — a reduced-energy state for a demand response event.
Applying a mode commands all of the scene’s points to that mode’s values at once. The scene is recorded as the writer, so anyone looking at a point can see which scene set it.
Applying a Scene
To apply a scene, open the Logic tab in your project, and select Scenes, pick the scene, and choose the mode you want. All of its points are set in a single action.
By default, applying a scene is a temporary override: it holds for some time and then releases, handing control back to whatever automation was running before — a schedule, for example. You can set the override to last anywhere up to a day.
Managers have extra control over how an apply behaves — including holding a scene permanently until it’s explicitly changed, and applying it at a higher priority so it wins over other automation. For the full detail on override levels and expiration, see Platform docs.
Using Scenes on Their Own
You don’t need a schedule to use scenes. They’re useful any time you want to move the building into a known state by hand.
Occupancy
Flip the building between Occupied and Unoccupied directly — for an early arrival, an after-hours event, or a one-off closure. Because a manual apply expires on its own, the building returns to its normal automated operation once the override ends, so you don’t have to remember to undo it.
Demand Response
When a utility calls a demand response event, apply a Curtail scene to drop the building into its reduced-load state in one action across every piece of equipment in the scene. When the event is over, release the override — or let it expire — and normal operation resumes.